Tuesday, 15 December 2015

Finished

After many tears and alot of work the animation is now done! after rendering the animation it has now come to a, semi, glorious animation. Unfortunately I would have liked to get some texturing done but the main mechanics and everything is there and I am happy with it, there were alot of techniques taught and experimented with.

But all in all that was a great subject and with 3ds max on the home computer now, I will be able to make my own animations and experiment for future projects to come!

Batch rendering (continued)

So after a while of trying to learn how and what Batch rendering is, it turns out that it is exactly what I needed to do!
You are able to set several camera angles and let it record from a certain frame to frame and then switch to another camera after while all recording and also have them separated into different files.


Monday, 14 December 2015

Different kind of rendering!

So it has come to my conclusion that I'm going to have to do something called batch rendering, which basically gives me control of all the camera angles, what I want to show when doing the camera angles and rendering, so I can give the best animation views at the right time.

It will take some research in an maybe a bit of help through a few tutorials online, but hopefully the outcome should be good enough and easy enough to carry out.

30 second clip

So our deadline has been extended to Thursday which I'm not sure is a good or bad thing, good so I can put final touches to everything, but bad because AI need to do quite alot and still not sure if there is enough time.

I have managed to make the frames and the animation to last 30 seconds in the draft so that I have no everything i need to make the animation, I have the cameras in place, now I just need to render and make the scenes and put it all together.

But again this may take a while, everything is in place! just a matter of time now!

Monday, 30 November 2015

Final scene

Creating the final scene is starting to become a bit of a burden rather than a project now, I came across several problems while importing all 3 models into one scene.

The first problem was that when importing, some of the objects did not come through at all, so I would be sat with just two engines on the screen and no pods or anything.

The second problem I got was also when importing, I would import the first pod properly,everything is fine, import the second one and it would cause the second to collapse in on itself.

I have fixed both of these problems by simply re-naming the parts as I thought the problem may have been that the parts shared the same name, it's worked and they are all in properly.

After importing all of the models I am now fixed with a different issue as I am not able to save my final piece model as it comes up with another error.



I'm not to sure what this error means, whether it is something to do with the importing or it is to do with the actual save of the file, I will ask and find the problem and hopefully come to a solution to fix this error. 

Monday, 23 November 2015

Animation time!

First assignment has been handed in and now straight onto the second one which is animating our models into a 30 second long animation.

Will firstly need to go through some of the class tutorials just to help create the cameras and the paths etc before actually getting on to the animation itself


So far I have gone through some of the techniques for creating and assigning a camera to a path to follow and also a target to attach on to my 3d models so the camera will stick with them and follow them instead of looking over a full map